Jox Games Studio

Leading What's Next
In Mobile Gaming

Fast, one-tap games you can pick up in seconds.

See Our Games

The studio

Built in Istanbul.

We started Jox Games to build the kind of mobile game we still wanted to play: something you open, understand in two seconds, and put down without owing it anything.

01

Small on purpose

No publisher, no investors, no roadmap written by someone who has never played the game. Decisions take an afternoon because there is nobody to convince.

02

We ship the small thing

Our first release is a one-tap runner rather than the bigger idea we also had. Small games finish, and a finished game teaches you more than a designed one.

03

We cut more than we add

Catch the Cup started with power-ups, a currency and a shop. All of it went. The game got better every time something came out of it.

04

We say what is actually in the box

Optional purchases exist on Android. A rewarded video exists after a run ends. We would rather write that here than let you find it in the store.

One input

Tap to jump.
Nothing else to learn.

Slide under what you can't clear. Collect the balls. Three hits and the run is over — and it keeps getting faster.

Uninterrupted

No ads in the
middle of a run.

One tap to play — no tutorial
No ads during a run
Works offline
Retro pixel art, parallax stadium

Out now

Free. Offline.
Yours in one tap.

4+

Age rating

Casual

Category

46.8 MB

Size

What's next

One game out. More coming.

We'd rather show you the real state of things than pretend to be bigger than we are.

ShippedCatch the CupLive on the App Store and Google Play.
BuildingGame twoIn prototype. Same rules: one input, no interruptions.
PlannedGlobal leaderboardsCompare runs without an account getting in the way.
Free to play

One tap. That's the whole game.

Catch the Cup is free, works offline, and never interrupts your run.